Sebastian Sztyber's Portfolio

Bathroom Remodel

Software Used:
Sketchup/Layout, Blender, Media Encoder

External resources:

Brief Summary of Project:
My father provided photography and direction on some bathroom remodels we did including new cabinets, new tile, walk-in shower, new jacuzzi tub surround, window trim pieces, tile base boards. I modeled this to help guide the client through the patterns and colors including using their tile colors and types, new wall paint, and cabinet finish choices in the final renders. 

Workflow Methodology:
Using the photographs and casing-to-casing dimensions of the rooms, I modeled each and the proposed cabinet door styles and tile patterns. I took photographs of each tile to capture the textures and profiles of trim pieces. I sourced cabinet door manufacturer door style profiles to correctly show the final product. Since Sketchup does not allow for PBR textures, I actually modeled each tile as opposed to using a texture. The 1″x1″ glass mosaic tiles as found in the shower floor were especially fun. This however, allows for Layout to portray CAD style representations properly bceause it renders each edge. The Sketchup renders would then also have a depth between the tile and grout. So basically, modeling each tile allowed for a faking a bump and ambient occlusion. This also helped when applying a large, albeit necessary, texture across the tiles and not repeat any natural stone grains. I later brought this project into Blender to create the video and the process was much more efficient. Each software has their purpose as I would never try to mimic CAD in Blender and likewise will never render stills/animations out of Sketchup again.

*Most media content has had sensitive client information removed to generalize the portfolio entry. Images appearing blurry and unreadable is done so intentionally to prevent extraction of document data and are meant simply to convey general layouts and visual elements.